Note: This is the ninth part of a multi-part series detailing my experiences, observations and thoughts on The Last of Us on PS3. Part 1 can be found here, Part 2 can be found here, Part 3 here, Part 4 here, Part 5 here, Part 6 here, Part 7 here and Part 8 here.
Day 15 (May 19, 2o15)
Here we go. The home stretch.
Joel and Ellie’s journey take them to Salt Lake City, the final stop of their epic adventure. As with previous locations, the city is in ruins, but you get the feeling that the purpose of all the walking around in this last chapter is to provide that final burst of character and relationship development before the inevitable climax.
And so the first part of Salt Lake is mostly wandering around and watching conversations unfold. Joel has clearly opened up and is finally comfortable with that Ellie means to him, while Ellie is starting to fear what may happen once they finally meet up with the Fireflies.
The highlight of this “slower” portion of the game is an encounter with a pack of giraffes spoiled by most trailers and promotional photos. Still, it’s a beautiful and awe-inspiring moment, not just because of the impressive visuals, but because it reminds you that despite everything, Ellie is still a child who grew up in this broken world and has never seen things we take for granted.
Eventually, action arrives in the form of a watery underpass section filled with runners, clickers and bloaters. While you can stealthily sneak by the majority of them, you might also want to let it rip because it’s the last time in the game you’ll see a zombie. That said, there are a lot of them, so just going in guns blazing could lead to you getting surrounded. Strategy is needed since there are no second chances when it comes to bloaters.
Once you get past that, it’s more wandering until an accident automatically leads into an unavoidable meeting with the Fireflies and a reunion with Marlene.
I’ve been reminded that you can spoil a game that’s been out for two years, but just in case, I’ll warn those who want to experience the game for themselves that major spoilers are coming.
So, as it turns out, the only way to even attempt to use Ellie’s immunity to develop a vaccine is to do what Anthony Hopkins did to Ray Liotta — except for the feeding part — by slicing open her head and messing with the brain. Joel ain’t taking any of that shit, thereby setting up a final rampage through the hospital to rescue Ellie.
I admit to being a wee little disappointed with the relative sameness of what is supposed to be the climax of the action. It’s by no means a cakewalk, though if you’ve been saving up your ammunition and items it won’t be very hard to smash anyone who dares to get in your way. There’s really not that many of them either, maybe about a dozen to 20 tops.
At the same time, I can understand why the game makers decided to do it this way. While the survival horror action is fun and all, The Last of Us, since the very beginning, has always been about the characters and their relationships. It’s clear from the way they’ve handled the final chapter that they wanted to go back to the essence of the game and not overwhelm the narrative with all-out, over-the-top carnage. Perhaps they considered the battle with David in the previous chapter as the “final boss”, though I would have personally preferred a more challenging conclusion.
I like the idea of an old-fashioned hospital shootout, but I think it would have been even better with some added spice, like an enemy or enemies with full body armour, making them extra difficult to kill, or some kind of enemy with martial arts skills you need to take down without guns. Alternatively, it would have been even more awesome had zombies somehow managed to get into the hospital — perhaps intentionally let in by Joel to help him out with all the Firefly soldiers — to create a chaotic battle where you have to take on both types of enemies and use your wits to pit them against each other. Throw in a newly mutated boss if necessary. The makers of the film adaptation should totally be reading this!
Alas, the real climax was more subdued and more subtle. Enemies had assault rifles (which you can start using if you kill one of them), but apart from that it was largely more of the same. Instead, there was a surprising level of storytelling, as Joel would constantly stumble across notes and voice recorders that would reveal more backstory and explanations.
All of this culminates in a surprisingly anti-climatic showdown against three helpless surgeons in the operating theatre. You can kill them if you want, as I did, with an assortment of weapons, but the game effectively ends when you pick an unconscious Ellie up off the operating table and carry her to a hospital elevator. (This actually led me to think — what if I just waited outside for hours? Would they never start the operation? I wasn’t bored enough to try it out)
The game’s big storyline “twist”, if you can call it that, takes place entirely in cut scenes. Just as Joel prepares to leave, he runs into Marlene (of course he does), who begs for him to do the right thing for humanity and allow them to pop open Ellie’s head. I guess he could have mentioned at this point that he had killed all the doctors anyway!
Joel appears to hesitate before the screen fades to black, and the next thing we see is Joel driving. This is a brilliant storytelling device from Naughty Dog because it leaves you hanging, wondering what decision Joel makes in the end. Save humanity by sacrificing the one person he has left in this world, or selfishly do what’s best for himself and Ellie?
What do you think happens and what do you think should have happened?
I never expected Joel to betray Ellie by leaving her behind, and I was proven to be right, as we soon hear Ellie stirring in the back seat as she awakens from anaesthesia. What happens next, however, is a betrayal of a different kind, because Joel goes on to lie to Ellie about why they left the Fireflies, saying that there were dozens of other people like Ellie and that they had given up on finding a cure. His explanation is interspersed with flashbacks of what happened in the parking lot with Marlene, whom Joel shoots with a gun and begs for her life before he caps another one in her skull, saying that she’d just keep coming after Ellie.
I found this twist to be kinda poetic and true to who the characters have been from the very beginning. Joel has always been a survivor; he’s not a saviour and he’s not a hero. Call him the villain of this game, if you will, but his actions actually make a lot of sense if you’ve been paying attention to the kind of person he is. I found it interesting that some people didn’t get it and weren’t sure whether Joel was actually telling the truth.
I thought the game was over, but there’s actually a tiny epilogue after this segment. It’s another one of those creative choices made by Naughty Dog that surprises. You play as Ellie and there’s no fighting involved, just strolling through the woods as they make their way back to Tommy’s. You can tell from their conversation that Joel is fine with his decision, but Ellie remains torn by survivor guilt. The game’s final scene is a mini-masterpiece in which Ellie demands that Joel swear that what he said about the Fireflies is all true. Joel swears, and the final shot lingers on Ellie’s face as she says, “OK”, before the game fades to black.
Everyone’s going to have their own interpretation of what the ending means. Did Ellie believe Joel or did she know she was lying? And if she thought he was lying, what does that mean for the future of their relationship? The brilliant thing about it is that Ellie’s facial expression could be taken in several ways. It could be fear, it could be horror, it could be sadness, or it could be relief. Or perhaps it was a mix of all those things. Whatever it is, it’s powerful stuff.
My personal take is that Ellie knows Joel is lying and has known all along, but wants him to say it again to her face one more time. But confirming her suspicions doesn’t mean she no longer trusts him or would make her want to get away from him. To the contrary, I think knows she’s stuck with him, for better or for worse, and she’s conflicted about how that makes her feel. On the one hand she knows he will keep her safe no matter what, but on the other she’ll always feel guilty about living at the potential expense of finding a cure. She’ll survive, but she’ll feel horrible about it. It’s a morally complicated question with no right answer.
Kudos to Naughty Dog for doing something so unconventional and daring. There’s no cure. There’s no happy ending. It’s just ambiguity and a lot of mixed emotions. It’s a revolutionary ending for a revolutionary game, and I like that the game doesn’t offer alternative endings because it would cheapen the impact of the one they went with.
If you haven’t figured it out by now, even after I’ve written a nine-part series about my experience playing it, I’ll spell it out for you: The Last of Us is the best video game I’ve ever played. There are games that may have been more addictive, games that might have been more fun from a pure action perspective, games that have had better graphics or sound or whatever. But nothing beats The Last of Us when it comes to the overall gaming experience.
It’s simply unparalleled when it comes to storytelling, characters and immersiveness. To be able to achieve this kind of emotional resonance in a video game is something I’ve never seen before. It’s the only game I’ve ever played where I haven’t been able to get it out of my head even days after I’ve finished it. It’s the only game I’ve played worthy of in-depth analysis like a book or a movie. I’ve looked up videos about the game and watched the documentaries about it YouTube. I’m obsessed.
And I’ll let you in on a little secret. Between the time I finished the game on May 19 and the writing of this post, I’ve played the DLC add-on Left Behind — which I will discuss in my next post — AND played the entire main game all over again in the “plus” version that allows you to keep the upgrades you made to your weapons and skills the first time around. It actually makes the game easier, but the reason I played it again, apart from experiencing its awesomeness one more time, is so I can savour the dramatic moments more. I was far too nervous the first time I played it, so in the second playthrough I made sure I focused on nuances and all the little things that make the game so great. I also killed everything in sight instead of using stealth. That’s probably about 35-40 hours of total playing time (the first playthrough was a little over 17 hours and the DLC was under 3 hours), and I still can’t get enough! Now I understand why some people also get the remastered version to play on PS4 (and if I had a PS4 I would too, dammit!)
Full marks to the amazing work of creative director Neil Druckmann, who absolutely should be a consultant on the film adaptation, and the acting of the cast, led by Ashley Johnson and Troy Baker. Johnson, whom some of you might know from her cameo as a waitress in The Avengers, actually won the BAFTA Games Awards for Best Performer (male and female compete in the same category) for her role as Ellie in back-to-back years, first in The Last of Us and then in Left Behind.
Here’s her acceptance speech in 2014.
And again in 2015.
Of course, The Last of Us also took home Best Game, Best Action and Adventure, Best Audio, and Best Story. In a year that also gave us GTA V, that says a lot. There’s another 2oo+ awards the game has won, but I’m not about to list them all here. Suffice it to say that they are all well deserved.
I have a feeling I’ve already said too much, but the fact is that I can’t say enough good things about it. Granted, it’s not perfect — no game is — but The Last Us is about as close as it gets.