I don’t get much time play video games these days, so when I do, it has to be something totally awesome. Grand Theft Auto 5 is such a game.
The first game I got on the PS3 was GTA IV, all the way back in 2008. I never got to finish that game, but I remember at the time thinking it would be very difficult for an open-world game to top it. Five very long-awaited years later, Rockstar has finally done it with GTA V, one of the most immersive and entertaining games I have ever played — on any console.
Like its predecessors in the series, GTA 5 is also an open world which the player can run around and explore to their heart’s content. As usual, there is a central story line which requires you to complete core missions in order to progress in the game (if you want to eventually “finish” it), but if you want, you can just live a virtual life for as long as you want, wandering the streets, checking out the sights and sounds, or even just sit at home and watch TV while smoking weed (and yes, there are TV shows to watch and weed to smoke!).
I applaud Rockstar for taking their time to develop a real masterpiece rather than hastily belting the game out following the success of GTA IV. The world of Los Santos (a fictional version of Los Angeles) where the game is set is so vast, and the game itself has so many improvements and additions across the board that you can potentially spend more time playing GTA 5 than all of the previous instalments in the franchise combined (according to Wikipedia that’s 14 other games dating back to 1997).
It’s hard to know where to start when discussing this game, but I’ll give it a shot.
Graphics and cinematic presentation
I’ll start with the obvious, which is how amazing the game looks. When I played GTA IV I thought the graphics were incredible, but GTA V, despite being on the same console, blows it right out of the water. The characters have a smooth design that has this semi-realistic comic feel to them, one that is consistent with the rest of their surroundings such as animals, trees and cars. Of course, given how incredibly large the world in this game is — it’s literally an entire city with bridges, tunnels, beaches, oceans and buildings you can walk into — it’s unreasonable to expect the detail to be as spectacular or as intricate as some of the best-looking games on the PS3 such as say God of War III, but everything that needs to be there is there. Put it this way — the in-game graphics are every bit as good as the cut scenes.
The other thing that immediately jumped out at me was the game’s cinematic presentation. The camera angles — whether during cut scenes, normal gameplay or specific missions — all have a cinematic edge to them, almost like you are watching a great film unfold. You can tell a lot of thought has been put into where the cameras are situated and how they can be used to capture the best angles. The way the camera angles chop and change is also very crafty, and I even noticed handheld camera techniques in some of the cut scenes. These are not things you would usually think about, but when they are done this well you tend to notice them.
Multiple playable characters
One of the main additions to GTA V is the introduction of multiple playable characters. As far as I know, in past renditions of the game you only get one character to play, which can sometimes get a little boring. This time, you get to play three very different characters. There’s Michael, the smooth, seasoned middle-age criminal with a dysfunctional family. There’s Franklin, a young gansta from the hood trying to work his way up the food chain. And there’s my favourite, Trevor, the psychopathic, sadistic hillbilly with anger management issues and a stubborn loyalty for his buddies.
Usually you can choose which character you want to play — you just need to press a couple of buttons and the camera pans to whoever you choose, wherever they are in the city — but sometimes a specific mission might require a specific character, in which case the computer will designate him for you to use. Often there are also core missions where the three guys will team up, and you have to switch between them to accomplish different objectives. For example, Michael might be in charge of stealing computer data, while Trevor will protect him with a sniper rifle from afar, and Franklin will be in charge of the getaway vehicle.
The multiple character idea is a stroke of genius, but what is even more impressive is how well these vastly different characters are written and developed. Each one of them have their own personalities and quirks, and they are as well rounded as any criminal you might see in a critically acclaimed movie. The voice acting also does a great job of bringing them to life.
In addition to the team missions, each character will have their own story arc and specific missions that only involve them. And because they are so different, you’ll tend to find that the missions are also very varied. Michael’s missions, for example, will often involve cleaning up after his dropkick son or skanky daughter. Franklin’s missions might involve a lot of driving and muscle work, while Trevor’s are usually about pissing people off and going on killing rampages. It provides wonderful balance and keeps the game fresh and unrepetitive, while also adding an extra layer of strategy to the team missions. Each character also has their own “special ability”, which can come in handy during certain missions.
The gameplay in GTA IV was already quite mature, but Rockstar still found ways to improve the gameplay in GTA V. One of the big additions is the shoot-and-cover element which I had already experienced in the excellent Sleeping Dogs last year. As this is a crime game, there are naturally a lot of shootouts, and during these scenes characters can find objects to help them take cover from enemy fire, but also quickly come out of cover to take their own shots. I really enjoy the shotoouts as they can get really epic, and often survival is contingent upon finding the right objects and locations to help you take cover from surrounding enemies.
Another addition that makes the game more physical is that in addition to running, climbing and swimming, players can propel themselves over objects when running, kind of like Parkour. Similar to an RPG game, characters can also improve their physical abilities, like running speed, stamina, ability to hold their breath under water, and shooting accuracy.
The missions, in my opinion, are the biggest improvement in GTA V. In previous editions of the game, the missions usually had a singular objective, such as drive from point A to B, or kill person X, and when you achieve that the mission is over. They start off fun, but after a while they become really repetitive and almost blend into one another. The missions in GTA V are completely different. For starters, each mission has a story behind it and feels almost like a mini-movie. They are immersive, and they feel like they have a purpose. Secondly, rarely are the missions single-faceted. Most of them have multiple objectives that need to be achieved one after the other and you rarely feel like you are doing the same thing. Even the side missions (that don’t need to be completed to finish the game), which are called “strangers and freaks”, are a lot more well thought out than side missions in previous GTA games.
The core missions, in particular, are incredible and can take a significant amount of time to complete. Every now and then there will also be an opportunity to carry out a heist that can earn you a lot of money. But before you commence a heist, you need to do a lot of preparatory work, such as scoping out the scene, preparing vehicles and weapons, and selecting your crew. The better the crew members, the bigger the cut of the loot you have to hand over. It’s a lower risk, lower reward situation. Moreover, you usually have two choices of how to go about the heist. For example, one might involve stealth, and the other could be to shoot your way in. The best part about the heists is that they always involve all three characters who each have different tasks, so you have to keep interchanging between them to make sure you not only grab the loot but also get out alive.
During missions there are also lots of little things you might have to do, such as learn how to pilot of plane or helicopter, or drive a submarine or crane, or abseil down the side of the building. These all add to variations in the gameplay and prevent the missions from becoming repetitive.
Los Santos is so huge that it blows my mind. It’s a genuine metropolis that features all the same major regions and landmarks as Los Angeles. You can ride the ferris wheel at Santa Monica Pier, take a stroll along Venice Beach, go shopping at Rodeo Drive, take a drive into the Hollywood Hills or visit the TCL Chinese Theater on Hollywood Boulevard.
The missions will take you all around the city, where you can find a lot of cool stuff to check out if you have the time to spare. You can actually go and play a full 5-set game of tennis or go for 18 holes on a golf course, and the amazing thing is that these mini-games are really fun. If you want to do something more constructive, you can go to the shooting range at the weapon store and practice your shots. Shop for clothes, get tattoos, practice your piloting skills, steal cars and store them at a garage, see your therapist, pick up a hooker off the street, or even drive a taxi to earn fares. Go to the cinemas to watch a movie or go get a private dance from a strip club. If you want to build an empire, start buying real estate and earn rent, but sometimes there could be problems you’ll have to go deal with in person. There are a zillion things to do, and even if you don’t play any of the core missions you can still spend weeks or even months exploring the world of GTA V.
Attention to detail
The makers of GTA V have, like they’ve always done, paid a lot of attention to detail, and I don’t mean just the graphics and the designs of the characters or their environment. Each of your players has a smartphone which can be used to receive emails and text messages. You can also call people in your phone book to “hang out” or use the built-in camera to take photos, even selfies! Franklin also has a dog, which you can train to help you do things. They’ve even created a real-life iPhone/iPad app(it’s called “iFruit”) for you to train the dog and then sync it with the game. I haven’t had the time to do any of this but it’s fun knowing that they exist.
Things are always going on around you in Los Santos. The people on the street are a lot more interactive than they were in past games, and running into them can cause them to run their mouths, run off, or start a street fight. GTA V has also included some daily occurrences you can stumble upon — such as a robbery — and it’s up to you whether you do something about it. If you help someone chase down a pickpocket, you can choose to return the wallet for a reward or keep the wallet’s contents for yourself. Occasionally you might stumble onto someone apparently in need of help, only to find out that you’re being hustled.
I haven’t found many yet, but apparently there are also bucketloads of Easter Eggs to be discovered throughout the city, like a Walking Dead-style zombie, the Thelma and Loiuse car and a tribute to High Hefner’s Playboy Mansion. There are hippie cults, weed farms and nude colonies. Again, these are probably only things people with a lot of time on their hands will care about, but the thought and effort the makers have put into the game is undoubtedly impressive.
GTA V is by far the best-looking, most interactive, compelling and playable game of the franchise to date. The size of the Los Santos map in the game is apparently twice the size of real-life Manhattan. Just imagine how much effort went into creating every building, every car type and every minor character in a world of this size, and then to bring it all to life with great protagonists (and great interaction between the protagonists), an engaging script, exhilarating missions and hilarious dialogue.
Last night, for example, I played as Michael on a home invasion mission where I had to fend off multiple attackers to protect my family. Not long after that my cell phone rings and I have to decide whether I want to go rescue my son after he is kidnapped by people he trolled on the internet. As I chase off his kidnappers and drive him home, he tries to explain to me what “trolling” means. It’s genuinely funny stuff.
The GTA franchise has always very much been a very adult-oriented one, and it’s primary selling point is offering players the chance to be a reckless criminal without having to worry about the consequences. It’s escapist fun, and that’s all it is, so I don’t really understand all the criticism being leveled against the game. Yes, it is over-the-top violent but it’s not done in a realistic way, so it’s not at all confronting. Yes, the female characters are portrayed badly, but then again, the male characters are too, so why is the game misogynistic? The game actually provides some very interesting and witty satirical insights into Western culture, pop culture and politics, and you just need to approach it with the right frame of mind to see them.
On the whole, GTA V is as close to a modern masterpiece as you can get on a console. It may lack that jaw-dropping “wow” power of some of the PS3’s most visually spectacular games, but whether it is in terms of storytelling, gameplay or lasting power, GTA V ticks all the boxes. Pound-for-pound, minute-for-minute of gameplay, it’s hard to find a game that’s better.