After being thoroughly dissatisfied with last year’s Ender’s Game (review here), the long-awaited big screen adaptation of Orson Scott Card’s 1985 military sci-fi novel, I was advised to give the source material a try, with assurances that it will be “much much better.”
Well, I finally had a chance to get around to it. The book is indeed better than the novel — I don’t think anyone disputes that — though I must admit that I don’t quite get why so many people love the book to death. In a fascinating introduction to the book written in 1991, Card acknowledges that Ender’s Game divided readers, but many of those who loved it thought it was a life-changing book that got them through some tough times.
For me, Ender’s Game was an interesting read but not a particularly impressive one. Perhaps I needed to have read it when I was a child, or at least much closer to Ender’s age than I am today, or maybe I’m just not quite on the same wavelength as Card (I suspect it is a bit of both). Either way, while I was engaged by the book I don’t think the story ultimately resonated with me the way it has with countless others.
Like the movie adaptation I watched last year, Ender’s Game is set in a future where humanity is engaged in a protracted war with insect-like aliens known as “buggers”. The buggers attacked Earth, causing catastrophic damage, but mankind was saved when a brilliant pilot by the name of Mazer Rackham found a way to destroy the enemy fleet, earning humans a short term victory. Now, the International Fleet is recruiting gifted children in the hopes of training them up to become future saviours, and Ender Wiggin is selected to enter Battle School for training, where he quickly excels to become humanity’s best and last hope.
Reading the book, I understood why the film adaptation took so long to be realized. Apart from the special effects that were needed, the adaptation was made difficult because Ender is so young at the beginning of the book (7 years old) and is just 11 by the time the book ends.
To make the adaptation work, The filmmakers made Ender much older (Asa Butterfield was already about 15 when they shot the film) and dramatically condensed Ender’s Time at Battle School. Key characters such as Ender’s sister Valentine and his brother Peter were basically written out of the film completely. Unfortunately, these changes gutted the film, and other aspects could not do enough to compensate.
On the other hand, I was surprised that the book failed to address some of my biggest issues with the movie. I thought the film did a horrendous job in conveying what the kids were doing in the Battle Rooms, which frustrated me because I had no idea what they were doing or trying to accomplish. But now, I realise it’s because the book isn’t exactly clear either. You get bits and pieces, like how to win a game and how to disarm opponents, etc, but there are still so many missing slabs that you never feel like you know enough to be truly immersed in their world.
The other major problem is that the entire premise of using child geniuses to fight a war is a shaky one. I bought into it after having Card repeatedly beat into my head that Ender and his cohort are the best the entire world has to offer, as well as numerous reminders from the characters that these are not “normal” children. But I can certainly understand why some readers just couldn’t swallow the story.
My issue was less with the premise and more with the actions of the children, in particular the Wiggins trio of Ender, Valentine and Peter. Even when I accept that they are extraordinary children I still have difficulty believing many of the things they are capable of. I guess that is why I believe I would have received the book very differently had I read it as a child.
That is not to say that the book is without merit. For starters, the central idea itself is quite brilliant, and Card does not waste the golden opportunity to make some astute observations about human nature and the way we perceive children.
Secondly, Card’s writing is strong and confident, such that you tend to not question (at least not immediately) the plausibility of his narrative. There is an enviable clarity and simplicity to his voice and style; even though the sci-fi terms can sometimes get a little technical, Card appears to have the uncanny ability to always explain things in the most straightforward manner.
Thirdly, Card does an excellent job of developing Ender’s character, which is not easy considering that he is not a normal child nor your typical protagonist. Yet, Card makes us care about Ender and empathize with his plight. The book is at its most engaging — by far — when Ender is put through one grueling challenge after another and is pushed to the limit, both physically and emotionally, while trying to cope with the stresses of training as well as the jealousy and prejudice of his fellow cadets. Notwithstanding how unlikely the situations are, there is an air of genuineness about the interactions between the characters.
Overall, I can’t say I was fully satisfied with Ender’s Game, even though there were sections I either really enjoyed or thought were executed with impressive skill and creativity. I think the book ends on an apt note, so I have no interest in checking out any of its sequels.