Game Review: Sleeping Dogs (PS3)

December 9, 2012 in Game Reviews, Reviews

I hadn’t played a video game with a storyline since I was immersed in Heavy Rain and Infamous well over a year ago, mainly because such games require a significant investment of time which I don’t have these days. Nonetheless, I kept hearing rave reviews about this Grand Theft Auto-like game based in a Hong Kong called Sleeping Dogs (I would have thought Eating Dogs was more appropriate), so I decided to put away some spare time to tackle it.

It turned out to be an investment with great returns, as Sleeping Dogs was an addictive and fun experience that has enough distinctive qualities to separate itself from all the other open world games out on the market. If you’re a fan of open world games such as GTA and Infamous and/or fans of Hong Kong gangster movies then it’s likely you’ll enjoy Sleeping Dogs as much as I did.

You play Wei Shen (a transliteration of “dangerous” in Mandarin), a HK native who has returned after spending years in California to work undercover for the HK police. He infiltrates the Sun On Yee triad organization, starting off from a low-level enforcer and, over the course of the game, rises through the ranks to become an invaluable member of both the triads and the police. As the stakes get higher and higher, Wei Shen finds himself torn between the two sides, blurring the line between good and evil  and forcing him to decide where his loyalty ultimately lies.

From a story perspective, it’s a game that steals from HK gangster movies such as old classics like A Better Tomorrow and newer hits like Infernal Affairs. The swearing and violence are full-on; there are street brawls with kung fu moves, meat cleavers and machetes, car chases and crazy shootouts. You can drift up and down the mountain paths like Initial D, run all day and swim in the ocean, sample local delicacies, hack computers and install surveillance cameras. It’s old fashioned yet refreshing in a lot of ways.

The gameplay also steals from many of the more successful video game franchises. It is based on the GTA foundation which allows open world exploration with a main core mission, dozens of side missions, mini games and plenty of other stuff to check out and do if you can’t get enough. It’s not quite like Infamous in the sense that you can choose to be “good” or “evil” by selecting a certain route of missions, but it is similar in the way you can attempt both “police” and “triad” missions and level-up both sides to learn different skills and abilities (eg, car jacking without setting off alarms, etc).

The graphics are excellent but by no means revolutionary. The game provides a sprawling, glittering vision of HK that isn’t quite “realistic” but captures the city’s reputation and charm with a mix of high rise buildings, traditional ghettos and neon lights. The characters’ faces look genuine enough, although a little more facial movement could have added to their emotions. It’s one of the better looking games out there but you can’t really it to the best of the best because of the vastness of its open world nature. As often is the case with such games, camera angles occasionally become problematic, but not to the point where they become annoying.

The voice acting is brilliant, led by Will Yun Lee, who voices Wei Shen. He’s not particularly well known right now, but that could change after he plays the Silver Samurai in The Wolverine next year (though perhaps not Mortal Kombat Legacy). Many of the supporting characters are played by Asian and Hollywood stars, including Edison Chen (sorry, no sex scandals this time), Emma Stone, Lucy Liu, Tom Wilkinson, Kelly Hu and Lost‘s Yunjin Kim — but its Mrs Chu (voice by Irene Tsu), an old-fashioned triad mother who works in the kitchen of a Chinese restaurant, gets my vote as the best of the lot.

You don’t wanna mess with Mrs Chu

The combat system is apparently modelled on the Batman: Arkham Asylum/City games, which I have not played but understand it is a freeflow combat system which features both hand-to-hand fighting and melee weapons. You can punch and kick, perform roundhouses, tackle people, trip people, break arms and legs — the whole shebang. You can also accomplish cool/sick kills by utilising the surrounding environment, which ranges from phone booths and electrical panels to wood saws and swordfish (!).

As the story progresses, you get to use a variety of guns which adds a new dimension to the game by allowing players to take cover, fire blindly and target specific enemies and body parts. You can even leap over certain obstacles and fire while time slows down. It’s all pretty cool, and there are always tutorials to make sure you get the hang of things before you start testing them out on the streets.

The driving system is similar to GTA and allows players to shoot from moving vehicles. Also added is the ability to jump from moving vehicles and guiding indicator arrows to let you know where and when to turn if you have a set destination, which really helps if you have trouble keeping an eye on the road and the map at the same time. My favourite is the ability to hail down taxis to take you to a destination of your choice, which saves a lot of driving time especially when you have to drive all the way across town.

In-game driving footage

The biggest strength of the game is the compelling core story, which is what makes it as good as any of the other open world classics. I was surprised by the effectiveness of the storytelling and the well drawn out characters. I inexplicably grew to care about Wei Shen’s plight and understood his obsession and rage. And some of the multi-part core missions involving one-on-everyone fights and shootouts are simply incredible, as epic as the climax of any HK gangster flick. The introductory mission, the wedding, the hospital shootout and the final mission are the high watermarks in my opinion.

The shorter side missions are nice too. Wei Shen can go on dates with various girls, go drag racing (on a bike or car), do favours for people, go on drug busts, gamble, bet on cockfighting, join a fight club or collect stolen statues to learn new martial arts moves from his master. Most of them will pop up from time to time on your map, but some can be random happenings you stumble across on the street. They do get repetitive after a while, but the same can be said for most open world games.

The trimmings are really for the die-hard fanatics. I’m talking about finding all the health-increasing shrines and locked suitcases littered throughout the city, becoming a karaoke master and improving the collection of outfits, cars/bikes and paintings in your possession.

It’s really a question of how much you want to explore. The game took me around 23 hours to finish on its maiden (and probably only) run, which included a lot of time on the fight clubs, side missions and especially the drug busts. A friend of mine, however, told me it took him just over 10 hours to complete when just focused on the core missions, so it’s up to the individual how immersed they want to be.

At the end of the day, regardless of whether you want to go straight through to the end or take the scenic tour, Sleeping Dogs is a whole lotta fun. There are ample open world games out there these days but Sleeping Dogs takes the best of those games and adds a unique HK flavour to go with its compelling core story, superb voice acting and timely humour. I might even consider buying the some of the online add-ons, in particular the Nightmare in North Point expansion title with Chinese vampires/zombies!

9/10

Game Review: InFAMOUS (PS3)

July 9, 2011 in Game Reviews, Reviews

I’m a bit slow. Just about everyone is finishing off Infamous 2 on the PS3 and I’ve only recently played the original (purchased about 2 years ago when it first came out). I remember seeing previews for the game back in 2009, and they looked so cool that I just had to get it.

The premise was promising. It’s set in a post-apocalyptic world and you are a mean-looking dude by the name of Cole McGrath, a bike messenger who may have started it all with a massive explosion. As a result of that explosion you have gained nasty superpowers, and it’s up to you how to want to use them. Save the world and become a hero, or destroy it and become infamous.

For whatever reason I didn’t get to play the game until now, but I’m glad I finally got around to it. If I were to summarise the essence of the game, I would say that it’s like Grand Theft Auto except your character is like an invincible, ass-kicking Jedi master.

Positives

There are several elements to Infamous that make it a whole lot of fun. The first is that it is a ‘sandbox’ game, which means there is a big open world (much like GTA) which allows you to run around and do whatever you want in it. The finely designed post-apocalyptic world is pretty big (3 districts) and there are train tracks, underground sewers, wharves, warehouses, industrial areas, police stations, hospitals and so forth. You can’t really go indoors but the outside world is big enough for you to explore for hours on end.

When I played GTA, I often wished I could just scale the walls, climb trees, jump from building to building, or even fly. In Infamous, you can do all of that and more. Cole McGrath is like Spiderman in that he can climb just about every object in the game, and he doesn’t even get hurt when he takes a massive fall. For me, this was the best aspect of the game, and kudos to the makers for creating such an interactive environment. The only downside is that Cole can’t drive (he’s one heck of a runner though).

Secondly, like GTA, Infamous has a variety of missions for Cole to tackle. There are the main plot missions, which are longer and more difficult, but progress the overarching story (I’ll get to that in a sec). Then there are the shorter side missions which help you clear specific areas (so they are safe from enemies), including the good/evil missions, the objective of which is either good (like helping the police) or evil (like blowing them up).

That brings me to the third element of Infamous, that is, the Karma meter. In the missions, Cole will often be faced with a decision where he can either choose to do good or do evil. During non-mission periods Cole can also do good or evil, such as healing injured pedestrians or killing them. The repercussions from his choices will push the Karma meter in one way or the other (between the extremes of ‘Hero’ and ‘Infamous’).

How is this relevant to the game (apart from influencing the ending)? That brings me to the fourth element of Infamous — the awesome superpowers. At various points Cole learns new superpowers which he can upgrade with experience points received throughout the game. However, the upgrades of a certain power may only be available if you reach a particular point on the Karma meter — the more extreme the Karma, the more powerful the superpower.

Cole’s superpowers are insanely cool. Some help his movement (such as being able to skid along wires and train tracks and being able to glide through the air), some are defensive (such as creating an electrical shield), but the majority of powers are offensive — from powerful electrical blasts, throwing electrical shock grenades, a sniper blast (for far away enemies), and even massive electrical storms. Collecting these new powers and knowing when and how to use them to your advantage is one of the most fun and rewarding aspects of the game. Most of these powers will use up Cole’s energy gauge, which he can recharge from n assortment of electrical items on the street (such as telephone booths and telegraph poles).

Difficulty and Replay Value

Another thing I should mention is that Infamous does run at a fairly good difficulty level. While the majority of missions are not particularly difficult, many do take more than one attempt, and the good thing about the game is that ‘dying’ has no real consequence, which significantly reduces frustration. One thing you learn quickly in this game is strategy matters — you can’t simply run into enemy territory and expect to blast everybody away. Taking cover and finding high ground are imperative if you want to be successful.

In terms of replay value, Infamous is also relatively decent. The game does take a little while to complete, and can be elongated if you enjoy exploring the city to look for ‘blast shards’ (which lengthen your electric gauage) or ‘dead drops’ (which are recordings of information that feed you bits and pieces of the back story), and try and perform one of the 20 ‘stunts’. And because of the way the game is designed, you must play through it twice if want to experience both endings (the good and the evil).

Negatives

That brings me to some of the shortcomings of the game. First of all, while the Karma meter idea is interesting, its design has a serious flaw — Cole is always better off being either really good or really evil and there is no point being anywhere in between.

Furthermore, being good or evil doesn’t have enough of a bearing on the game. The outcome of each mission is almost always the same regardless of which path you choose, and the only real impact is when doing good missions lock out evil missions, and vice versa.

A second complaint is that some of the missions get a little repetitive. To be fair, I think there is enough variety to keep you going, but several of the main missions are similar and quite a number of the side missions are basically identical.

My main gripe about Infamous, however, is the story itself. Honestly, it is not very well written at all. Despite the promising premise, the progression of the Cole’s story is convoluted, often confusing, and simply not very compelling at all. None of the key supporting characters are very interesting either. Villains suddenly appear and you get a long spiel about their background and life story, but it’s all too crammed and lacks conviction. I tuned out after a while and stopped trying to figure out what the heck was going on.

Some people might disagree, but I also didn’t like the way the cut scenes were designed. Infamous uses ‘comic’ style hand-drawn cut scenes rather than the traditional high quality videos you see in most PS3 games these days. I don’t have a problem with them per se, but they almost always try to tell too much of the story in one go. You might take half an hour to complete a single mission, then all of a sudden the cut scene crams three days of plot progression into thirty seconds. The disparity in pace was disorienting.

Conclusion

In short, notwithstanding a few flaws, Infamous is a very very good game. It looks good and sounds good. It combines many elements of other successful games and adds its own touch to it. There are some weaknesses and it certainly could have been better, but as the first iteration of a fairly fresh concept, you really can’t ask for too much more.

Will be looking forward to getting the sequel when the price comes down a bit more. Anyone know if it is a substantial upgrade on the original?

8.5 out of 10

Game Review: Heavy Rain (PS3)

February 2, 2011 in Best Of, Game Reviews

In a nutshell, Heavy Rain is a ‘choose your own adventure’ cinematic experience squeezed into a PS3 game.  It’s a unique and important game, one that relies on a well-written plot, interesting characters, touching drama, moody atmosphere, and plenty of suspenseful action.  While it does have its fair share of faults, Heavy Rain is one of the most immersive and addictive games I’ve played in a long time.

[To read on, click on 'more'...]

Read the rest of this entry →