Here come the Hunters
Note: This is the fifth part of a multi-part series detailing my experiences, observations and thoughts on The Last of Us on PS3. Part 1 can be found here, Part 2 can be found here, Part 3 here, Part 4 here and Part 5 here.
Day 10 (May 14, 2015)
After farewelling the affable Bill, Joel and Ellie keep driving until they reach an elevated bridge packed with abandoned cars, forcing them to change route. This leads them right into a trap set up by “Hunters”, basically criminals who hunt down travellers and other people for their possessions and god knows what else.
Joel, having been “on both sides” in the past, is able to see through the act and avoids the initial onslaught, but their car eventually crashes and they must take out the nasty dudes one by one. Vastly outnumbered, it’s just not a smart idea to take these guys head on, so stealth, quiet kills (either by choking or shiv) and taking hostages becomes very important.
What shocked me, however, was that some of these bad dudes had impressive weapons of their own, including my favourite, the Molotov cocktail. There was this one time when I killed one of the Hunters and was feeling very pleased with myself as I waited behind a car for his companion to walk right into my lap, and before I knew it I was on fire and screaming! The bastard threw a Molotov cocktail at me! That’s my move!
This brings me to the subject of weaponry, another aspect of The Last of Us that hits the nail on the head. The weapons system in this game is sublime. It’s smooth, it’s real time, and it’s neither too easy nor too hard. I still stuff up way too often when I panic, but that’s the way it’s supposed to be.
The fundamentals are straightforward. If you don’t have a melee weapon, you can punch and kick your opponent with the square button. It’s not as simple as button bashing, however, as if you time the punches wrong or if you are out of range, your opponent will seize the opportunity and beat you up. Dudes can also grab you from behind like in a prison shower, so you need to be aware of your surroundings at all times. Occasionally, the game offers an opportunity to perform a counter move, at which time the triangle button will pop up on the screen. If you press it in time, you can evade a punch and then carry out attacks of your own.
Bullets are relatively scarce throughout most of the game, so I was a big fan of just punching it out. It’s a great stress reliever, especially when you’re surrounded by so many enemies. Even better than punching people is a great melee weapon — like tyre irons, baseball bats and wooden beams — particularly one that has been “upgraded” so that the blades get “stuck” in the enemy and you have to pull it out. The only un-upgraded weapon that has a similar effect is the axe. I may have just outed myself as a sadist, but boy it is satisfying.
The axe is Jack’s fave weapon too!
Moving on to projectiles. The game has the brick and the glass bottle, both of which can be used to divert the attention of an enemy or stun them, so you can then run up and hack them to pieces! It’s one of the most useful items in the game, especially against gangs of clickers or when there aren’t many human enemies to battle.
I already mentioned the Molotov cocktail before. My second favourite after that is the smoke bomb, which creates a cloud of smoke to briefly incapacitate a group of enemies. The most valuable aspect of this weapon is that enemies will not shoot at you through the smoke, which is particularly useful when taking on multiple baddies.
The one I use the least is the nail bomb, which sounds nasty and is quite explosive, but I tend to prefer the Molotov because I like watching my enemies burn. With the nail bomb there’s just body parts left lying around in the aftermath.
I really don’t know why I don’t use the nail bomb more
In terms of guns, The Last of Us has plenty for players to find and upgrade. You start off with a small handgun, but later one you will come across shotguns, rifles, magnums, guns with scopes, and even a flamethrower. I like how the game splits them into short and long weapons, so you can equip one of each at a time for ease of access. If you want to change guns you’ll have to crouch down and reach into your backpack, which could render your vulnerable to enemies. As the game progresses, you’ll get the opportunity to add one more holster for both short and long weapons.
The shittiest long-range weapon has to be the bow and arrow. I’m a big fan of Daryl Dixon from The Walking Dead, but the bow in The Last of Us is not a crossbow but more like a Katniss Everdeen bow. It’s quiet, but the range is limited and shaky as hell, and if you miss they’ll all know about it.
Daryl’s crossbow would have been much better
My favourite short weapon is probably “shorty”, which is more or less a short shotgun. I can’t aim when I freak out, and shorty provides a pretty solid blast radius. My favourite long weapon is the good ol’ shotgun. Again, it’s the blast radius that I like, though it’s its ability to blow apart enemies at close range that brings me back to it over and over again.
Shotgun blasts at close range are the best
And of course there is the flamethrower, which is one of the last things you’ll find. I don’t find it super useful because it has a relatively short range, but the effects are undeniable spectacular.
The flamethrower in action in a multiplayer game
The upgrade system is based on these gears you can find lying all over the gaming environment. An upgrade — like faster reload time, higher clip capacity or reduced sway — costs a certain number of gears, so you should pick and choose your favourite weapons and just stick to upgrading those. Importantly, upgraded can only be done on tool benches, which you’ll be able to find in limited number of places.
And before I forget, I really like that you can actually see the weapons on Joel’s back. Realism!
Anyway, the Hunters are a bitch. After clearing out the first batch, Joel and Ellie venture into an old hotel and have to take out a whole other gang of them. Things get interesting when an accident forces the two to separate, and when Joel finds himself being overpowered by a macho Hunter he ends up being saved by Ellie.
Ellie blows some dude’s head off
This leads to Joel trusting Ellie enough to give her a gun, though I certainly could not tell that she helped at all in the next sequence, when she was supposed to help me out with a rifle from above while I took on another batch of Hunters. She was useless. I was on my own out there, I tell ya.
Days 11 & 12 (May 15 & 16)
All that hiding from Hunters leads Joel and Ellie onto a building ledge, from which they travel around the building and through a window. Suddenly, Joel is jumped by a dude out of nowhere, but being the badass Joel is, he starts pummeling the dude until Ellie lets him know that there’s a kid pointing a gun at him.
The dude and the kid are Henry and Sam, a couple of brothers. They seem to be less wary of us because of Ellie, and soon an alliance of sorts is established. It’s clear these two are going to be our new travelling companions, for however long they last.
Henry and Sam
Henry and Sam, as soon as I saw them, brought up memories of Michael and Walt from Lost.
Walt and Michael
I initially thought Henry and Sam were father and son, as I did with Michael and Walt, but as it turned out they are siblings in both cases. Harold Perrineau, who played Michael in Lost, is nearly 52 now, and even though “black don’t crack,” he’s just way too old now to play Henry in the movie version of The Last of Us unless they change it to a father-son relationship. So I don’t know who they’ll get. Michael B Jordan (the new Human Torch in the Fantastic Four reboot)? Chadwick Boseman (Black Panther)? You tell me. As long as they don’t get Jaden Smith to play Sam (who’s supposed to be 13) I’ll be OK.
Travelling with Henry and Sam was pretty cool while it lasted. There was a sad scene when they found themselves in a toy store and Sam wanted to pick up a toy robot, only to be admonished by Henry because their rule is to only take what they need. Later on, if you look carefully and not face Joel in Ellie’s direction, you’ll see her pick up the robot for Sam, which is a nice little touch to the game.
Henry forces Sam to leave the toy robot
The plan they came up was to escape the Hunters at night via a guarded gate. I tried stealth for as long as possible, but eventually I didn’t know how to proceed without gunning down the dudes on top of the tower, so we ended up having an all-out gun battle. Fortunately, Henry could hold his own, and it wasn’t that hard to take care of all them.
After passing the gate, this suped-up armored car starts coming after them, and in the panic Henry and Sam decide to ditch Joel to save their own skins. Dick move on their part. Ellie comes back to join Joel because she’s awesome, and together they find another way out.
The armored car tracks Joel and Ellie down later on and they’re forced to jump off a bridge.
The next part of the story takes a bit of a leap here, no pun intended. Joel passes out after crashing into rocks from the current, and when he wakes up he sees that both he and Ellie had been rescued by Henry and Sam. What are the odds?
Ellie convinces Joel to not smash Henry’s head in, and together they move on again, this time into some sort of underground sewerage facility packed with zombies.
This was a pretty intense part of the game because it was such a claustrophobic environment. What made it worse as the gradual discovery that there used to be a group of people living in there, with little kids and all, led by this dude named Ish, who left a lot of diaries and notes lying around for people to find. They all died, of course, because some idiot left the door open or something and the zombies came flooding in. All it takes is one idiot.
This was also the place where Joel and Ellie get separated again, and for a little whole Joel ends up with Sam and Ellie with Henry. Mixed things up a little, I guess, but it didn’t make much of a difference, to be honest.
After the escape from the facility and a bit of scavenging came something a little different — an encounter with a sniper. This part was really fun but also really frustrating. Basically, there’s a sniper up in a building up ahead with a bunch of henchmen guarding him, and Joel must find a way to get to the sniper without getting shot. This meant plenty of stealth as I proceeded up towards the building, but it was extremely difficult to get to the sniper because it was hard to pick off all the henchmen without being spotted.
I died about a dozen times, more or less, before I figured out the best way, which was to throw plenty of smoke bombs to shield myself from the sniper while I picked off the henchmen. It wasn’t easy, but I got the job done, and after disposing of the sniper something even more interesting happened — I had to become the sniper!
Barry Pepper or Mark Wahlberg?
As Joel waves Ellie, Henry and Sam to come toward him, the trio gets swarmed by enemy combatants, and Joel must use the sniper gun to pick them off before they get to his friends. I sucked at this, of course, so it took me a few tries to take out all the enemies.
Shortly after that, zombies come running, but it appeared that it didn’t matter whether I’d be able to shoot any of them because there were way too many anyway. I knew there must have been a reason for this, and sure enough, my fears were confirmed when the story led into a long cut sequence with Ellie and Sam. This could only mean one thing — someone was going to die soon!
And I was right. Sam got bitten during the zombie attack earlier and turned over the course of the night. And when he attacked Ellie the next morning, Henry was left with no choice but to shoot his little brother. Wracked with guilt, Henry shoots himself in the head.
I wasn’t too torn up about it. I still remember Henry leaving me behind earlier! Karma’s a bitch, bitch.
Still, first Joel’s daughter, and now Sam. That’s two dead kids in one game already. Brutal.