Game Review: Sleeping Dogs (PS3)
I hadn’t played a video game with a storyline since I was immersed in Heavy Rain and Infamous well over a year ago, mainly because such games require a significant investment of time which I don’t have these days. Nonetheless, I kept hearing rave reviews about this Grand Theft Auto-like game based in a Hong Kong called Sleeping Dogs (I would have thought Eating Dogs was more appropriate), so I decided to put away some spare time to tackle it.
It turned out to be an investment with great returns, as Sleeping Dogs was an addictive and fun experience that has enough distinctive qualities to separate itself from all the other open world games out on the market. If you’re a fan of open world games such as GTA and Infamous and/or fans of Hong Kong gangster movies then it’s likely you’ll enjoy Sleeping Dogs as much as I did.
You play Wei Shen (a transliteration of “dangerous” in Mandarin), a HK native who has returned after spending years in California to work undercover for the HK police. He infiltrates the Sun On Yee triad organization, starting off from a low-level enforcer and, over the course of the game, rises through the ranks to become an invaluable member of both the triads and the police. As the stakes get higher and higher, Wei Shen finds himself torn between the two sides, blurring the line between good and evil and forcing him to decide where his loyalty ultimately lies.
From a story perspective, it’s a game that steals from HK gangster movies such as old classics like A Better Tomorrow and newer hits like Infernal Affairs. The swearing and violence are full-on; there are street brawls with kung fu moves, meat cleavers and machetes, car chases and crazy shootouts. You can drift up and down the mountain paths like Initial D, run all day and swim in the ocean, sample local delicacies, hack computers and install surveillance cameras. It’s old fashioned yet refreshing in a lot of ways.
The gameplay also steals from many of the more successful video game franchises. It is based on the GTA foundation which allows open world exploration with a main core mission, dozens of side missions, mini games and plenty of other stuff to check out and do if you can’t get enough. It’s not quite like Infamous in the sense that you can choose to be “good” or “evil” by selecting a certain route of missions, but it is similar in the way you can attempt both “police” and “triad” missions and level-up both sides to learn different skills and abilities (eg, car jacking without setting off alarms, etc).
The graphics are excellent but by no means revolutionary. The game provides a sprawling, glittering vision of HK that isn’t quite “realistic” but captures the city’s reputation and charm with a mix of high rise buildings, traditional ghettos and neon lights. The characters’ faces look genuine enough, although a little more facial movement could have added to their emotions. It’s one of the better looking games out there but you can’t really it to the best of the best because of the vastness of its open world nature. As often is the case with such games, camera angles occasionally become problematic, but not to the point where they become annoying.
The voice acting is brilliant, led by Will Yun Lee, who voices Wei Shen. He’s not particularly well known right now, but that could change after he plays the Silver Samurai in The Wolverine next year (though perhaps not Mortal Kombat Legacy). Many of the supporting characters are played by Asian and Hollywood stars, including Edison Chen (sorry, no sex scandals this time), Emma Stone, Lucy Liu, Tom Wilkinson, Kelly Hu and Lost‘s Yunjin Kim — but its Mrs Chu (voice by Irene Tsu), an old-fashioned triad mother who works in the kitchen of a Chinese restaurant, gets my vote as the best of the lot.
The combat system is apparently modelled on the Batman: Arkham Asylum/City games, which I have not played but understand it is a freeflow combat system which features both hand-to-hand fighting and melee weapons. You can punch and kick, perform roundhouses, tackle people, trip people, break arms and legs — the whole shebang. You can also accomplish cool/sick kills by utilising the surrounding environment, which ranges from phone booths and electrical panels to wood saws and swordfish (!).
As the story progresses, you get to use a variety of guns which adds a new dimension to the game by allowing players to take cover, fire blindly and target specific enemies and body parts. You can even leap over certain obstacles and fire while time slows down. It’s all pretty cool, and there are always tutorials to make sure you get the hang of things before you start testing them out on the streets.
The driving system is similar to GTA and allows players to shoot from moving vehicles. Also added is the ability to jump from moving vehicles and guiding indicator arrows to let you know where and when to turn if you have a set destination, which really helps if you have trouble keeping an eye on the road and the map at the same time. My favourite is the ability to hail down taxis to take you to a destination of your choice, which saves a lot of driving time especially when you have to drive all the way across town.
The biggest strength of the game is the compelling core story, which is what makes it as good as any of the other open world classics. I was surprised by the effectiveness of the storytelling and the well drawn out characters. I inexplicably grew to care about Wei Shen’s plight and understood his obsession and rage. And some of the multi-part core missions involving one-on-everyone fights and shootouts are simply incredible, as epic as the climax of any HK gangster flick. The introductory mission, the wedding, the hospital shootout and the final mission are the high watermarks in my opinion.
The shorter side missions are nice too. Wei Shen can go on dates with various girls, go drag racing (on a bike or car), do favours for people, go on drug busts, gamble, bet on cockfighting, join a fight club or collect stolen statues to learn new martial arts moves from his master. Most of them will pop up from time to time on your map, but some can be random happenings you stumble across on the street. They do get repetitive after a while, but the same can be said for most open world games.
The trimmings are really for the die-hard fanatics. I’m talking about finding all the health-increasing shrines and locked suitcases littered throughout the city, becoming a karaoke master and improving the collection of outfits, cars/bikes and paintings in your possession.
It’s really a question of how much you want to explore. The game took me around 23 hours to finish on its maiden (and probably only) run, which included a lot of time on the fight clubs, side missions and especially the drug busts. A friend of mine, however, told me it took him just over 10 hours to complete when just focused on the core missions, so it’s up to the individual how immersed they want to be.
At the end of the day, regardless of whether you want to go straight through to the end or take the scenic tour, Sleeping Dogs is a whole lotta fun. There are ample open world games out there these days but Sleeping Dogs takes the best of those games and adds a unique HK flavour to go with its compelling core story, superb voice acting and timely humour. I might even consider buying the some of the online add-ons, in particular the Nightmare in North Point expansion title with Chinese vampires/zombies!